Student Projects |
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| CPSC 8190 Class Videos (Multiple Years) | CPSC 4160/6160 Class Videos (Multiple Years) | |
| Physically-based Physical Effects | 2D Game Engine Construction | |
| Various Students | Various Students | |
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| Live Gaze Playback of 360 Degree Videos(2023) | Feynman Path Radiative Transfer on the GPU (2023) | |
| Dylan Bruss | Brennen Taylor | |
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| Rigid Body Dynamics of Ship Hulls via Hydrostatic Forces calculated from FFT Ocean Height Fields (2021) | Creating a Low-Cost Virtual Camera System (2022) | Effects Of Surface Noise On Printing Artifacts: An Artistic Approach To Hiding Print Artifacts (2022) |
| Gonna need a b-bag | Gives you the warm noisies | |
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demo video |
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| Reagan Burke | Dylan Bruss | Samuel New |
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| INTERACTIVE WATER SURFACES USING GPU BASED eWAVE ALGORITHM IN A GAME PRODUCTION ENVIRONMENT (2019) | The Puzzled Traveler (2021) | |
| TAMU Viz Masters Thesis | Head Scratcher | |
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Jump video | |
| Soumitra Goswami | DPA 8600 Team | DPA 8600 Team | | |
| The Edmund Fitzgerald (2018) | Implementation and Applications of Art-directable Ocean Simulation Tools (2018) | Amebros (2019) |
| Initial R&D | Mitosis Buddies | |
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| TAMU Honors Students | Jingcong Zhang | DPA 8600 Team |
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| Procedural Spanish Moss Renderman Shader (2017) | Bait (2017) | Rendering 3D Fractals (2018) |
| Moss on trees | Day After the Ninth Wave | Fractal world |
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large version reel |
| Summer Benton | DPA 8600 Team | Zachary Shore |
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| Bug Spray (2016) | A Dynamic Hair Rigging System in Maya (2016) | A Journey Through Space: Creating Vibrant Nebulae using Volumetrics (2017) |
| A pleasant evening | A hairy situation | A space odyssey |
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video |
| Team Uni | Wyndham Batton | Christian Weeks |
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| Dragon Slayer Short Film: Modeling and Rigging a Quadraped Dragon (2016) | Teleportation in "Misfit Mice" - Combining Simulation and Attribute Driven Animation (2016) | Animated Film Production Process: The Creation of "Gear Up" and Scene Lighting Using the Arnold Renderer (2016) |
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| William Glover | Doug Rizeakos | Kevin Boggs |
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| To Shell and Back (2015) | Ant Eater (2016) | Radiative Transfer Using Path Integrals for Mutiple Scattering in Participating Media (2016) |
| The king (crab) has no clothes | Just desserts | Lots and lots of Monte Carlo |
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Publication pdf |
| Team Dynamo | Team Rumble | Paul Kilgo |
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| RATS (2015) | Misfit Mice (2015) | Craving Crustacean (2015) |
| Reach for the Stars.... | Super powers are scary | Big ambition |
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| Team TARS | Team 860 | Team Roomba |
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| Ocean Surface Shader (2015) | Artist-Oriented Surfacing Workflow (2015) | Creating Abstract Motion Sculptures Through Simulation (2015) |
| Renderman shader for ocean displacement | Pipeline for mari-based surfacing | A museum that would be fun to visit |
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| Kara Gundersen | Gina Nearing | Jon Barry |
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| Peanut Butter Jelly: An Animated Short Film (2015) | Volumetric Cloud Rendering: An Animation of Clouds (2014) | Random Path Generation (2014) |
| A short film of current interest (thesis) | An interpretation of a chinese children's fable | Multiple scatter via Feynman Path Integral |
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| Alex Beaty | Zhaoxin Ye | Paul Kilgo |
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| Efficient Control of Assets in a Modern Production Pipeline (2014) | Underwater God Rays from a Custom Volume Renderer (2014) | Environmental FX for Multiple Productions (2014) |
| A publish/subscribe system | A custom volume renderer for PBJ | Dust hit for PBJ and other productions |
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| Tim Curtis | Gowthaman Ilango | Hugh Kinsey |
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| 3D Fractal Flame Wisps (2013) | The Rusterizer: An Art-Directable and Semi-Procedural Tool for Generating Rust Surfaces (2014) | MeshPotato: A C++/Python API for Production Volumetric Rendering (2014) |
| An art project using volumetric wisps (thesis pdf) | A maya/prman tool for procedural rust | A OpenVDB based volume tool kit |
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| Yujie Shu | Karen Stritzinger | Kacey Coley |
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| Robo+Repair (2013) | QA-ARM-A (2013) | Alien Oasis (2013) |
| A robot is missing a part. | A factory robot has one of those days. | A water-searching robot finds it. |
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| Team Jarvis | Team Megazord | Team 860 |
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| A Mathematical Framework for Volume Modeling and Simulation (2012) | A Node Based Volume Modeling and Rendering Toolkit for Python (2012) | THE EXPLOSION EFFECT: A Customized Volume FX Production Pipeline (2012) |
| Procedural volumes in C++ and OpenCL | Procedural volumes in C++ and Houdini | Mixed procedural and sim explosion |
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| Brandon Pelfrey | Justin Kern | Hongyuan Jia |
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| Clemson World Digital Cover: Deep Orange Arrives (2011) | ||
| A very quick project with a small but effective team | ||
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| Mattias Volante, Casey Johnson, Ashwin Bangalore | ||